Hurry Up

Hurry Up

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FVTT: V11
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The Hurry Up! TimerThe Hurry Up! Timer

A simple timer to hurry up your players in combat! Tired of those pesky players taking forever to then just swing a longsword after a 10 minute wait?

Features

Auto Start

Circle Style Timer going criticalCircle Style Timer going critical

The timer automatically starts when it's the turn of a token owned by a player.

Critical

Chose the duration of the timer and when it goes critical, at this point the progress bar will turn red and start blinking.

Sounds

Play a looping sound when the timer goes critical (defaults to ticking) and a sound when the time is over.

Sand style timerSand style timer

Go Next

Automatically advance the turn tracker when a timer ends.

Styles

Choose between 3 Styles of timers.

Custom Timer

You can create a timer out of combat with this simple script macro CombatTimer.Create(seconds) with the desired amount of seconds.

Credits

The sounds included are from GameAudioGDC (opens in a new tab).