The Hurry Up! Timer
A simple timer to hurry up your players in combat! Tired of those pesky players taking forever to then just swing a longsword after a 10 minute wait?
Circle Style Timer going critical
The timer automatically starts when it's the turn of a token owned by a player.
Chose the duration of the timer and when it goes critical, at this point the progress bar will turn red and start blinking.
Play a looping sound when the timer goes critical (defaults to ticking) and a sound when the time is over.
Sand style timer
Automatically advance the turn tracker when a timer ends.
Choose between 3 Styles of timers.
You can create a timer out of combat with this simple script macro
CombatTimer.Create(seconds) with the desired amount of seconds.
The sounds included are from GameAudioGDC (opens in a new tab).