3D Portraits
Displays actor portraits and items in 3D.
It also has multiple integrations with Hero Forge®, Filepicker+, Argon Combat HUD, and 3D Canvas.
How to use
Setting a 3D file as actor or item portrait
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- Open the 3D Portraits configuration in the Window Header
- In the configuration window select a 3D File, only
glb
andgltf
are supported. If you have setup the Heroforge integration, you can use the Heroforge Browser to select a mini from your Heroforge Collection - If you wish set a background image for the 3D Portrait
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Integrations
Hero Forge®
Note that only Hero Forge® minis that have been purchased as 3D Digital
can be used through this integration.
In order to access your Hero Forge® collection inside 3D Canvas and 3D Portraits, follow the steps below:
- Make sure you acceppted the 3D Portraits Terms of Service
- Acquire a Hero Forge® Authentication Key following Hero Forge®'s instructions here (opens in a new tab) or follow the steps below.
- Login to your Hero Forge® account
- Click on
Personal Info
in your account menu. - Here you’ll find your unique Access Key, copy it
- Go to the 3D Portraits module settings
- Paste the Hero Forge® Authentication Key into the respective field
- Click
Save Settings
- You are set! Click the
Hero Forge®
button in any field that allows you to select a 3D File and you will be able to select a mini from your Hero Forge® Collection.
Filepicker+
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If you have Filepicker+ installed you can preview 3D Files directly in the Filepicker by hovering over them.
Argon Combat HUD
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If you have Argon Combat HUD installed, the 3D Portrait will show in the HUD as well
3D Canvas
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If you have 3D Canvas installed, you can use the Heroforge Browser for 3D Tokens
Generating Thumbnails for 3D Files
If you have a folder of your own 3D Models, you can generate Thumbnails that will be used by Filepicker+ to display. To do so, simply run this in the console or as a script macro replacing the path accordingly.
game.threeportrait.ThreePortraitPreview.generateThumbnails("your/path/")
Example:
game.threeportrait.ThreePortraitPreview.generateThumbnails("assets/3dModels")
By default this command will skip generating a thumbnail if it already exists, if you wish to generate anyways (for example to replace old thumbnails) you can set the second argument to false
game.threeportrait.ThreePortraitPreview.generateThumbnails("your/path/",
false)
Thumbnail generation requires Chrome or the Desktop App, it won't work in other browsers!