Splatter

Splatter

Premium
Version: undefined
FVTT: V11
Download

Give that extra touch to your game, compatible with most game systems.

Configuration

Token Bleeding from a hitToken Bleeding from a hit

If you manually added the data paths for your System to splatter, please send in a PR for config.js (opens in a new tab)

For information on how to configure Splatter for your system please read this (opens in a new tab)

You are also free to send in PRs with configurations for missing systems!

Blood on hit

⚠️

On some systems the Creature Type and Custom Creature Type options might cause Splatter to not work correctly To fix this, imply go into the module settings for Splatter and empty both those settings leaving them blank.

Customize Blood Color per tokenCustomize Blood Color per token

The bigger the hit, the more the blood. Configure manual blood scale, violence level, and blood trails

Blood by creature type

Set up a configuration for blood color and creature type, by default one for dnd5e is included

Per Token Blood color

Data Path settingsData Path settings

Set the blood color differently for each token, if you want a token to not bleed, you can set the color to transparent!

Custom Data Path

Set the data path of relevant data to adjust Splatter for your game system

3D Canvas Integration

If you use 3D Canvas, Splatter will make tokens bleed also in 3D!

Manually Configuring Splatter for your System

Creature Type Blood Color MacroCreature Type Blood Color Macro

Some systems are supported out of the box, others will require manual configuration of the data paths, follow these instructions to configure splatter for your system.

  • Place a Token on a scene, any scene and any token will do
  • Select the token
  • Open the Console using the F12 Key
  • On the Top Tabs, make sure you are in the Console Tab
  • In the console, type _token.actor.system and press Enter
  • You will see some data displayed, click the Expand Arrow to see all the data
  • Browse the data tree using the Expand arrows to locate the data path of your Current\Max hp.
  • Once you have located the data path, right click on the name of the property and click "Copy Property Path".
  • Paste it in the Splatter Module settings appropriate field.

V10+ Data Path update

When updating to V10+ you will probably need to update your datapaths, this basically means removing any data from the path, for example for dnd5e it would be attributes.hp.value as you can see the data. is no longer in the path.

Additional Information

Blood and guts exists, why make a new one? Blood and guts was a massive project and while it was amazing, with a lot of code comes a lot of issues and it's extremely difficult to mantain and fix. This implementation is simpler and more streamlined, and while it has less features, it will be much easier to mantain or adopt if it ever gets abandoned.

ℹ️

No feature requests will be implemented

The point of this module is to keep it streamlined to avoid making it impossible to maintain. Unless it is something that all the users of this module would greatly benefit from.

Please refrain from asking. Thank you for understanding :)

Licensing

The included Splatter font was created by Codin Repsh

Original concept by edzillion