Party HUD

Party HUD

Free
Version: V14
FVTT: V14
Any System
Download
Changelog

    A HUD that keeps the whole party in view: a column of portraits, one for each player character, with their summons and companions next to them. Each portrait shows the character's hit points (or other stats you choose) and active conditions, so the GM and the players can check on the party at a glance. It works with every system.

    Getting Started

    Party HUDParty HUD

    The module requires Carousel Combat Tracker to be installed and enabled.

    Once both are enabled, the Party HUD appears next to the sidebar, showing the character of each player.

    ⚠️

    Only characters assigned to a player are shown. If the HUD is empty, see Assigning Player Characters.

    Each player sees the other players' characters, with their own at the top. The GM sees all of them.

    Using the HUD

    Each portrait shows:

    • the tracked resources as text and bars, for example hit points,
    • the temporary effects active on the character,
    • the character's companions as smaller portraits next to it (see Companions).

    The resources, bars and tooltip use the same configuration as the Carousel Combat Tracker: choose them in Combat Tracker Settings (Tracked Resource, Tracked Resource 2, Portrait Bar) and in the Carousel's settings. See Tracked Resources.

    • Hover a portrait to see a tooltip with the character's details, and to highlight its token.
    • Click a portrait to select the token and move the view to it. Double-click to open the character sheet.
    • Drag a portrait onto the scene to place a token of that character (if you are allowed to create tokens).
    • Right-click an effect icon on a character you own to delete that effect.
    • Hover the HUD and use the - and + buttons at the bottom to make the portraits smaller or larger.

    Raise Hand

    Right-click your character's portrait and choose Raise Hand to show a raised hand on it, for example to ask to speak. When several players raise their hand, a number shows their order. Choose Raise Hand again to lower it.

    Companions

    Companions are the other creatures a player owns on the current scene: summons, familiars, animal companions, mounts. They appear as smaller portraits next to their owner's character, and change automatically when tokens are added or removed. Turn them off with the Hide Companions setting.

    ℹ️

    With the Rideable module active, the HUD also has follow and mount options: a link button under a character with companions makes them follow it, and Right-click on another portrait offers Follow and Mount.

    Settings

    In Game Settings -> Configure Settings -> Party HUD:

    • Dock Position (each user chooses their own):
      • Docked (default): a column attached to the left of the sidebar. HUD Alignment places it at the Top, Center or Bottom.
      • Vertical (Floating) or Horizontal (Floating): a window you can move anywhere on the screen.
      • Hidden: don't show the HUD.
    • Portrait Size (each user chooses their own): from Tiny to XXX-Large. The - and + buttons change the same setting.
    • Only show connected players: show only the characters of players who are online. Off by default.
    • Hide in Combat: hide the HUD while a combat is running, when the Carousel already shows everyone. Off by default.
    • Hide Companions: show only the player characters.
    • Corner Image and Edge Image: the images of the HUD's frame. Some are included with the module; leave the fields blank for no frame.

    Assigning Player Characters

    This is a core Foundry VTT feature, but since it's asked a lot, here's a quick guide:

    1. In the players list at the bottom left, right-click the player and select User Configuration.
    2. In the Player Character section, pick the actor from the list.
    3. Click Save Player Configuration.

    The character now appears in the Party HUD.